->

・Closed mind → Free-spiritedness (CHANGE!): A heart that is not bound by anything.
Positive response for free movement, resistance to mental abnormality, disablement of some restraint skills.

・Elementary attack magic

 

 

 

[Race] Ghoul (Eliza)

[Combat Power] 140 (30 UP!)

[Inborn skills]

・Living corpse

・Firefield's fool power

・Corpse Eater

 

[Acquired skills]

・Absolute obedience

・Sexual skill

・Pheromones

・Ambush

・Hollow heart → Quiet mind (CHANGE!): A mind that suppresses emotions and does not lose composure.
Strong resistance to mental abnormality, improvement of thinking ability.

・Protect (NEW!): Able to instantly rush to a friend's side and take their place.
While using it, defense and vitality are greatly improved.

・Precision movement (NEW!): Allows for more precise movements.

 

 

 

[Race] Coosie (Yuki)

[Combat Power] 175 (25 UP!)

[Inborn skills]

・Fairy Watchdog

・Group activities

 

[Acquired skills]

・Loyalty (CHANGE!) : Proof that you have found a master to serve.
Status improves according to loyalty.

・Little hero: Details unknown.

・Awakening of instinct (NEW!) : release wild instincts.
It improves physical ability in exchange for reason, and at the same time lowers resistance to mental abnormality.

・Presence detection (NEW!): Enhances the five senses, making stealth skills easier to detect.

 

 

 

 All three cards greatly improved their combat power and their skills.

 Renge had transformed the negative skill [Closed mind] that she had due to her distrust of the Master into [Free-spiritedness].

 She no longer holds a grudge against her master.

 She began to actively participate in battles, and her supportive qualities, from assisting in battles to improving the drop rate of loot, were blossoming rapidly.

 In particular, she more than tripled the drop rate of loot than normal.
With such a difference in drop rates, it should be no surprise that a zashiki-warashi becomes a professional’s necessity, but it was strange that it wasn't actually the case.

 Well, perhaps there are simply many other skills that increase drop rates.

 

 Next, let's talk about Eliza.

 She has finally established her ego by transforming her [Hollow heart] into [Quiet mind].

 

Although her thinking is a little sluggish, she is now able to think and act on her own initiative.

 However, her heart is still developing, and although she may have her own temperament, she doesn't talk much and doesn't change her expression.

 Still, in her own quiet way, she certainly cares about her companions.
And along with her skill change to [Quiet mind], she acquired a support skill to protect.

 

 This is a skill that allows her to rush at high speed to take the place of her friends as long as she can see them.
It seems that her experience in the battle against the Pied Piper of Hamelin has had a great influence on her.

 After learning of this skill, Renge and Yuki began to aim to improve their cooperation so that they would not be simply protected by Eliza, creating a good synergy effect.

 And, probably due to the effect of the skill, her eyes were less bloodshot, which is a pleasant change for me.

 

 Finally, about Yuki.

 It would be necessary to explain her along with her skill changes in the match against the Pied Piper of Hamelin.

 First, she changed her [Obedience] skill to [Loyalty] skill, her [Cowardice] to [Little hero], and she gained the skills of [Awakening of instinct] and [Presence detection].

 

 I was able to easily find out about the three skills (Loyalty, Awakening of instinct, and Presence detection) at the guild, but I was not quite sure about the [Little hero] which seemed to have played a major role in that battle.

 

 Apparently, it seems to have the effect of nullifying some special skills and increasing the effect of the skills of yourself and your allies, but it is unstable that the effect may or may not be activated, so to be honest, it is not clear.

 There are even reports of ……
it suddenly disappearing one day.
And it seems to be a well-known skill in the field, full of mystery and rumor.

 On the other hand, I was able to learn a lot about the other three.

 [Loyalty] is the ability to increase a card's status according to the loyalty the monster directs to its master.

 The maximum percentage is about 20%.
It is said that if the master is constantly acting in a way that damages the monster’s loyalty, they may lose this skill.

 This is something to watch out for.

 

 [Awakening of instinct] is a skill that animal-type monsters often acquire, and it has the simple effect of improving physical abilities in exchange for reason.

 Then again, it seems to be a very risky skill, as the more one loses reason, the lower one’s resistance to psychotic attacks.

 

 Even so, if you choose a dungeon that doesn't give mental attacks, you can use it with almost no disadvantages, and it seems that it is covered in the application of [Little hero], as Yuki did not lose her reason even after being strengthened to the maximum.

 

 By the way, the difference between ‘improved status’ and ‘improved physical ability’ is that improved status increases a wide range of abilities, such as magic attack power and resistance to abnormal conditions, while improved physical ability is limited to athletic abilities such as muscle strength and reaction speed.


 

 Lastly, I would like to talk about the effect of [Presence detection] …….

 I experimented with Renge’s [Hide-and-Seek] to see how perceptive it was, and it settled with a vague feeling that Yuki could somehow find her whereabouts.

 

 It seems that if she takes her time, she can track by smell etc., but of course, it is impossible to spot Renge when she is on the move.

 Even so, it is worth it for me to continue to raise her as the enemies search agent, as she is able to detect enemies who did not have any stealth skills even from a considerable distance away.

 

 Well, that’s all for the cards’ growth.
Next, let me explain the results of this January.

 In this January, I have broken through 10 dungeons, including the battle against the Pied Piper of Hamelin.

 The reward for breaking through an F-rank dungeon is calculated as the number of floors multiplied by 10,000 yen, so I earned 500,000 yen in rewards from the number of magic stones alone.

 From this, even after deducting the 90,000 yen for information on the dungeon that was purchased from the guild, there was still an income of 410,000 yen.

 

 Furthermore, the loot obtained from the battles along the way amounted to about 60,000 yen in magic stones and 64 cards; since I had no intention of using the F-rank cards, I sold them all for about 70,000 yen.

 Let's not forget the magical items that come out of the disappointed boxes.

 The magic items that come out of the F-rank dungeon are not much, but I couldn’t make fun of them.

 

 The following is the breakdown:

 

 Middle potion x 1  100,000 yen

 Low potion x 3  30,000 yen

 Flintstone x 4  20,000 yen

 Smelly bag x 2  2,000 yen

 

 Note that the purchase price of magic items ranked from F to D is 10% of the market price.

 Naturally, I decided not to sell it and use it myself.

 The middle potion, which heals minor fractures and cuts in the blink of an eye, is for emergencies.
I decided to use the smelly bag and the flint stone that, when thrown, would give me the power of a single primary attack magic, and I decided to give the low potion to my sister and mother as presents.

 Even though the potion is of the lowest rank, and useless for healing injuries, it has the effect of beautifying the skin if dripped in the bath, instantly healing rough hands if sprinkled on the hands, and instantly restoring physical condition when drunk.
It's just too expensive for everyday use, but it's a convenient item to have.

 

 However, even these loots were overshadowed by the rewards we gained from the Pied Piper of Hamelin.

 In that battle, we obtained two rewards: a red magic stone and a flute.

 

 The red magic stone seemed to be a special item dropped only by irregular encounters, and sold for a million yen including the prize money.
Even so, it was the lowest price for an irregular encounter magic stone, and the purchase amount jumped tenfold with each rank increase, so I felt as if my sense of money was going crazy.

 

 And the other one is a flute.
The guild had this one appraised, and it turned out to be a magic item called [Hamelin’s Flute].

 The effect is spatial transfer.
It was limited to the dungeon, but it enabled you to transfer to the floor you once visited.

 

 It was a rare item among rare items.
Most spatial transfer items are disposable and can only be used once, and since they are only dropped in dungeons’ deep floors, they are sold at extremely high prices by professional adventurers.

 Magic items that allow unlimited use of space transfer, only a few examples have been found in Japan.

 It was a commodity that could have been taken by anyone, even if they had to kill to get it.

 However, this is only if it is not a drop from an irregular encounter.

 

 Drops from irregular encounters can only be used by those who have defeated them.

 This fact held me by the scruff of the neck.

 If this had been an item that anyone could use, I would have given it up immediately.

 I have only conquered F-rank dungeons so far, so I don't really feel it now, but if I continue to be an adventurer, I am sure I will come to realize this item’s benefits.
Because high-rank dungeons are built with dozens of floors.

 In addition, I didn't want to cause unnecessary resentment by spreading the word about the existence of the Hamelin Flute, so I decided to have it made into a card.

 

The guild offers a service called ‘carding’, in which, for a fee, a large number of goods that cannot be carried by an individual can be stored on a single card.

 Once carded, the items can be put in and taken out as many times as necessary, and cannot be taken out by anyone other than the owner.

 In addition to being used to transport expedition supplies for the dungeon, it is also used to store valuable items.

 

 I decided to use this carding system to hide the conspicuous Hamelin Flute.

 What I miscalculated was that it cost me exactly one million yen.

 The Pied Piper of Hamelin's magic stone sold for 1 million yen, and the card made from the flute also need 1 million yen.

……Is it just my imagination that I felt someone’s scheme?

 

 Rare item Hamelin's flute, 540,000 yen4 in cash and other consumable items.
This is the result of this past month.

 Oh, and one more thing.

 With these achievements, I am now eligible to take the exam for promotion to a 2-star adventurer.

 The content of the exam is a solo completion of an E-rank dungeon designated by the guild.

 

 

 And we were already more than halfway through there.

 

 

[Tips] Carding

 The Adventurers' Guild provides a service that uses special magic item to convert items into cards.
Whether it is a small ring or a house, they will card anything for a million yen at a time.
Like monster cards, carded objects cannot be summoned except by their owners, so they are also used to protect property.
Ordinary adventurers, like the protagonist, who do not have magic items for transfer, use this service to convert large quantities of goods into cards and stay overnight to dive into deeper floors.

 In addition, there is a law that if you find such a card, you must report it to the guild and sell it.
If it is discovered that you are hiding something, you will be arrested immediately and will be subjected to a severe interrogation by the Public Security Bureau.

 

 

***

 Notes:

 From the baseball club, if you forgot↩

 Shinomiya’s best friend ↩

 A cutesy nickname, Maro+chi ↩

 Roughly 4000usd ↩

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